AI Insights · Timothy · September 2021
Top 5 3D Anime Games in Africa: Q3 2021 Performance Overview
An overview of the top-performing 3D Anime Games in Africa for Q3 2021, highlighting trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 3D Anime Games on a unified platform in Africa showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.
SAKURA School Simulator Developed by Garusoft LLC, this game experienced a fluctuating trend in weekly downloads. Starting strong with approximately 16.7K downloads in late June, the numbers saw a decline to around 11.3K by late August, before rebounding to around 15.5K in mid-September. Active users remained relatively stable, peaking at 97.3K in mid-September from a low of around 83.7K in late August.
Genshin Impact: Natlan Launch COGNOSPHERE PTE. LTD.'s popular title showed significant peaks and troughs in weekly revenue and downloads. Revenue peaked at approximately $33.8K in late August, with a general upward trend observed throughout the quarter. Weekly downloads peaked at 22.1K in mid-July, while active users steadily increased, reaching a high of 78.0K in early September.
Beyblade Burst Rivals Nightmarket Games Inc.'s title saw modest revenue, peaking at around $60 at the end of June. Weekly downloads were more robust, starting at 13.1K and peaking at 15.2K in early July before declining to approximately 9.2K by the end of September. Active users saw a peak of 36.0K in early July, maintaining a relatively stable trend throughout the quarter.
ONE PIECE Bounty Rush This game by Bandai Namco Entertainment Inc. showed a notable peak in weekly revenue of about $1.8K in late July. Downloads also saw a significant increase, reaching 9.4K in mid-August from a low of 4.5K in mid-July. Active users showed a growth trend, peaking at 41.2K in mid-September.
Captain Tsubasa: Dream Team KLab Inc.'s game experienced varied performance with a peak revenue of approximately $7.8K in late June. Weekly downloads fluctuated, starting at 11.2K and seeing a low of 3.3K by the end of September. Active users peaked at 16.7K in early July, with a general decline to around 8.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.